I try and get outside to see the city, but there is a radiation storm building. I duck back in and sit on the pew awhile longer, getting the Quiet Reflection perk again (I actually looked at it this time and it gives me +5xp when I gain xp for a short time). I step outside again, and the storm is raging even worse, about 5 rads per second now! Annoying as it sometimes is, I actually like this new mechanic of radiation storms in the game. The way these storms encourage you to run for shelter and hide out until they pass is an interesting addition to life in the wasteland. It adds a sort of gritty realism to the game, having to consider what the nearest shelter is, either backtracking to the last one, in which case you are left to reflect on your experiences there, or onward to a closer one, where you will rush into new dangers.
After some time, it seems like there is some sort of commotion outside. I head out and find a tense standoff between someone named Riley and another man wielding a shotgun. Security forces are closing in. I don’t know whether it was a coincidence or if I was hearing things, but if I actually heard what I heard to signify this event it is a first in gaming for me. There is an area transition between the chapel and town. So this would mean events in an adjoining area changed the scripted sound within the chapel, which is pretty cool.
The man is accusing Riley of not really being his brother and being a synth. Riley is begging him to put down the gun but he won’t listen. Soon, the security forces shoot the man and tell everyone to move along. Riley seems genuinely distraught, both at his brother’s accusations and at his brother being killed in front of him. He wants to be alone right now and doesn’t want to talk. I decide to turn my attention elsewhere and explore the town. The body still lies on the ground in the center of the marketplace.
Cathy at the barbershop is also paranoid. She thinks a secretary in town, Geneva (Genena?) is a synth. She asks my opinion and seems angry and derisive when I say I don’t know. Her son John is a bit more even-keeled.
Nearby, in Fallon’s Basement, the conversation also turns quickly from problems with shoplifting to the problem of the Institute and synths. The old lady claims her husband was taken by the Institute most likely, but admits they don’t really leave a trail.
Wandering around, it becomes clear that Diamond City is built in the ruins of the old baseball stadium. Following a clockwise route, I soon find myself following signs to security, which seems to lead under the stands in the locker room. Security isn’t helpful, other than an officer mentioning a rumor that something bad went down in the ruins of the old Salem Witch museum. This is followed by a map update.
I come across Moe Cronin, trying to sell bats. He explains the stadium and baseball, although he thinks it involved the teams beating each other to death with bats. I assure him it was America’s pastime and not violent. He asserts that he likes his version better. I see if he’s looking for work, and he mentions a stash of collector’s items. He offers 100 caps each, but I talk him up to 125.
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There’s a bounty board nearby and I take one concerning feral ghouls holed up in a tunnel nearby. Just so happens I passed it on my way here and already shot one. Not much trouble to go back.
I head up to the school next. Get a quip from the guard, but he lets me through. There are desks and a fairly ordered classroom upstairs. Education is free here. Mister Zwicky explains it, and says I’m too old but free to look around. There is a female Mr. Handy robot here helping teach. This Miss Edna quizzes me on math, then asks me about love and whether two people in love can overcome even if they are very different. I’m feeling optimistic so I give a love conquers all speech. Wonder where that will lead, as she says I’ve helped her make up her mind about something.
There’s a greenhouse and an outdoor garden, and some cattle, which adds a realistic food supply, and a sign pointing to the detective agency the mayor mentioned. When I enter, Ellie Perkins is going through files, but muttering sadly to herself. “Told you your luck wouldn’t last forever…” Apparently the detective has gone missing, disappeared working a kidnapping case. On the wrong side of Skinny Malone. I can ask for money, or offer to help right away.
I find the Mayor gathering people in the early evening on a makeshift stage near the big green wall. He gives a speech against the trouble Piper’s article stored up. He reassures us he is not a synth. Abbot is giving the wall some fresh paint nearby. He says he needs some more paint from hardware town. I just cleared that place out so it shouldn’t be a problem at all.
I head past the gardens to find Diamond City Radio in a trailer. I talk to Travis Miles. He’s a nervous individual without much to say. It is awkward. I leave. I find a little boy, Sheng Kawolski, selling purified water. He says he is on his own. I buy some water and ask for work, he says he’ll pay to have big items cleaned out of the water supply.
I pass by Doctor Sun, who is a bit cranky about all the people seeking cosmetic surgery from his partner, but seems helpful. Then, finally, I find the Dugout Inn, outside of which Polly and Moe are eating. Polly tells me to get lost. I head inside. Vadim Bobrov is telling a tall tale nearby at the bar about a mirelurk. I buy a drink, then rent a room from his brother Yefim. Listening to the bumbling of Travis Miles on the radio, I hit the mattress.
merci pour le partage.