Fallout Day 35

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Level 22 (2 Perk points floating)
S-3 Armorer 1,
P-(+)10 Rifleman 1, Locksmith 3
E-2
C-6 Lady Killer 1, Local Leader 2
I-6 Gun Nut 1, Hacker 3, Science 1
A-(+)6 Gunslinger 2, Action Boy 2
L-3
(Astoundingly Awesome 8, Barbarian 4, Covert Operations, Gift of Gab, Junktown Vendor 2, Tesla Science, Wasteland Survival 9)

 

I wake up with the Lovers Embrace perk of bonus 15% xp. Piper is there and says “Wakey wakey, Blue, time to move.” Blue is what she calls me because, I assume, the blue vault suit. It’s before dawn, with a light pink across the horizon. Quite pretty actually. I want a quiet morning as we get back so I avoid what I’m calling Mole Rat City under the highway. I think I’ll also avoid Covenant for now, at least until things calm down, so I’ll take the first road north and complete that circle I almost made two nights ago, then move SE cross country from the plane wreck to get back on the road on the other side of Covenant.

 

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There’s a radroach, a couple of blood bugs, and an empty truck on the road, but it’s otherwise uneventful. After the sun clears the horizon the quiet morning is interrupted by distant gunfire, but there’s no sign of the source. I cut cross-country along a rocky slope above a lake and the gunfire resides. I’m minding my own business when a raider shoots at me from a nearby outcropping. I kill him easily, but I hear another down below. Piper takes the low road and is already down there, but there’s a guard dog on her. I snipe it from above, then take out the other raider. “I don’t like killing anyone, but for raiders I’ll almost make an exception,” Piper exclaims. I feel ya. Actually, to be honest with myself I really LIKE killing raiders, even though I occasionally feel bad about it in certain situations. Not this time though. I was just taking a walk when these two chumps and their dog thought it was a good idea to attack the guy in power armor. That’s on them.

 

The dog has a dog collar, dog armor, and a spiked muzzle. I have armor already, but I take the collar. I leave the muzzle. I’m not going to muzzle my dog. Also, it doesn’t really make much sense. How’s it going to attack with a muzzle on? The raiders were just a couple and their dog who had a nice little house by the lake with a little radio and candles and everything. But they clearly weren’t a very nice or very smart couple. A journey onto the shore reveals this is Dark Hollow pond. The raiders even have a little fishing rod and traps set up. They should have stuck to fishing instead of attacking me, but I do finally start to feel bad. The game doesn’t really give you good options for talking things out or parting ways peacefully.

 

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On the hill turning back towards the road I encounter my first radscorpion of this fallout (I think). That’s nothing compared to what I find just up the hill. It looks like just a mobile home at first, but suddenly there’s a mechanical whirring and then I’m being shot to hell.

 

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In addition to a turret, there’s something called a sentry bot, which basically looks like a big suit of power armor with machine guns (and a fusion core!). My improved armor thankfully holds up to the fight. The trailer looks like a nice little home, apart from the death bots of course. There’s no one home. Maybe the owner is dead, or maybe just away. I take some caps for my trouble, and a nice sequin dress and fashionable glasses for Piper.

 

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I make it back to the road just past the caravan ambush site. There’s a playground nearby that’s just swarming with blood bugs. I take some damage and have to eat some food. There’s an industrial plant of some kind nearby we’re going to walk right past. Looks like supermutants. I snipe one, then they come at us. I take a bit of damage, though I’m impressed how little being set on fire with a molotov cocktail affects me in this armor. As I loot the bodies the fire started by the molotov cocktail blows up several vehicles on the road behind me, announcing my arrival to Medford Memorial Hospital.

 

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It’s decorated in traditional supermutant style, iron cages and bags full of no doubt human organs. Worse yet, further down the road there are synths. Just out in the open. Maybe this route wasn’t the quickest route after all. I duck into the hospital, getting out my .44 for some close-quarters supermutant fighting. The hospital’s seen better days, and now the human organs are supper rather than medical donations. I spot a suicider and decide to take it out first, then they start coming out from everywhere. I don’t know how the place was big enough for all these supermutants. I kill at least 10, but probably more, before there’s a pause. I can still hear them somewhere, threatening me.

 

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It’s a big place, so I’ll have to take it by wings. West wing first. Like most supermutant lairs, it’s mostly corpses, and maybe whatever ammo they had on them. There is a dark office with a working terminal and a safe in it (a lot of ammo for a hospital). The west wing’s stairwell is blocked at the second floor, so I continue to the third. It’s dark and eerie in here, apart from the occasional sunlight streaming in through window shutter, with a constant dripping sound I can imagine coming from the bloody meat bags hanging everywhere. I keep my headlamp off so I can get the drop on any supermutants, until I clear each room. There’s a protectron in here that I can use. I decide to try the subway steward personality this time, as I have plenty of subway tokens and I doubt the supermutants do. After three tries I give up on that. Despite my subway token being removed, the protectron attacks me every time. I imagine the terrifying world in which any slight error in the process of presenting a subway token leads to being killed by subway bot. That’s one way to deter public transportation!

 

I set the protectron to law enforcement instead and let it patrol as I enter the central area on the top floor. I open the master lock on the operating theater door. There’s a creepy flickering light in here as I make my way around the reception desk to the terminal. Hmm… I can turn on lights and music. Maybe it will distract them? I crouch down as the door opens and decide to start with a grenade overture. It’s a tough fight, but I clear them out. Then I notice Piper isn’t with me anymore. I backtrack and she’s still standing there on the threshold. I try everything, but she won’t move. This is not a glitch I like so I decide to solve it before it becomes irreversible by going back to different saves. Fortunately I don’t have to go far. Maybe the protectron is what caused the glitch. It wasn’t doing me much good anyway. So I have to replay the big fight. Of course it doesn’t go nearly as well and costs me some stimpacs. More importantly, I’m going to have to repair my power armor now. Great. I decide to reload and try again. While I am trying not to abuse reloading in this play-through, I view the glitch as justification. Yet another problem seemingly fixable by making companions work more like Skyrim. I get some ammo and, more importantly, a syringer gun as a reward.

 

Not seeing a way to progress up hear, I head back to the lobby and try the north wing there. I’m surprised by a supermutant laying low in the back of the bloody cafeteria, clogged with tables and bag after bag of bloody meat. After thinking I cleared the place, suddenly hearing him speak and turning my headlamp to see him rear up close to me would have been more frightening if not for VATS and the fact that I was able to quickly dispatch him. I find myself back in the main room and climb to the second floor, east wing.

 

After turning a corner in the dark hallway past the elevator, I find a supermutant and mutated hound easy to dispatch. The nearby window provides good cover to shoot supermutants on the balcony of the third floor east wing, including one legendary who is apparently too smart for this and moves back after my opening salvo. While I take out the others, he creeps up on us downstairs and is in melee range before I know he’s there. I step back and pop a buffjet and take him toe to toe with only slight damage. I don’t really like his legendary equipment, but I’m not the type to farm equipment by reloading at the beginning of an area. There’s a terminal-locked door with some decent loot in it.

 

On the second floor of the west wing, behind a locked door, there’s a copy of the Massachusetts Surgical Journal “ER Nurses Confess All” which lets me inflict +2% limb damage. When I pick the lock Piper has a new bit of dialogue, “You’re pretty good at that. Like, next time you’re in my house I need to keep an eye on you good…” Nice to have my skills appreciated. Further in this abandoned floor of the west wing (strangely free of signs of supermutant habitation) there’s a fusion core, and a mattress hidden in the back of the fusion core room. It being almost 3 am, this is a good time to test whether I will receive the Lover’s Embrace bonus even where I would not have otherwise received the Well Rested bonus.

 

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