Level 25 (2 Perk points floating)
S-3 Armorer 1,
P-(+)10 Rifleman 2, Awareness, Locksmith 3
E-2
C-6 Lady Killer 1, Local Leader 2
I-6 Gun Nut 1, Hacker 3, Science 1
A-(+)6 Gunslinger 3, Action Boy 2
L-3
(Astoundingly Awesome 8, Barbarian 5, Covert Operations, Gift of Gab, Junktown Vendor 2, Massachusetts Surgery, Tesla Science, Tumblers Today, Wasteland Survival 7 and 9)
Before heading back to Sanctuary and finally ending this cross-country mission, I decide I should investigate the satellite array and make sure no Brotherhood of Steel members need my help. I don’t like leaving loose ends. So on waking Piper and I make the short walk down the road.
Of course the place would be crawling with supermutants. Yet another MUCH stronger threat MUCH closer to the County Crossing settlement than the random bugs the radiant quest system sent me out to clear for them. I snipe the suicider, hoping to take him out, and the whole group is on me. These are some of the strongest supermutants I’ve faced, and up in one of the towers there’s one with a strong laser rifle that also has incredible range. I’m not used to things sniping me from the same distance I snipe them. In addition, the supermutants coming out to fight me are throwing molotov cocktails and grenades, and soon the right leg of my power armor is out of commission.
A chopper is overhead and Brotherhood of Steel are shooting the supermutants. For a moment I think I’m about to get reinforcements, but I guess one of the explosions catches them, or the supermutants shot a missile, because when I look up I see they’re on fire and spiraling out of control. They crash behind me and the place becomes a warzone. I exchange fire with the supermutants out here, but soon spot the suicider running through the trees towards me. I know I’m dead if he reaches me so I pop some drugs to slow time down and lob grenades all over the area. Fortunately, one catches him and there’s a huge explosion. I turn to see one Brotherhood Knight has survived the crash and he runs past me.
I’m getting hit from all sides so I don’t know where to shoot and soon three mutant hounds are on me, including a legendary. I pop more buffjet and barely manage to take them out, so I don’t see where the BoS Knight is, but the continued firefight convinces me he’s probably dead. I pop a stimpak and then some more drugs and exchange fire for a long time with some supermutants in the tower, including one Supermutant Butcher with a skull above his name that signals he’s death to tangle with one-on-one.
I finally think I kill them all and turn to insect the crash site when Piper starts shooting and I hear a supermutant say “Come out, come out wherever you are!” It’s the Butcher and he’s right on me. I still have the effects of bufftats, so I do some regular old jet to slow time and blast away at him. I barely kill him before he reaches me.
I limp towards the satellite array and find the BoS Knight dead just inside the gates. He’s got a full suit of power armor on him, but most of it is damaged. It’s better than my current armor, and I think I’m going to have to take it back with me. I wonder if you can fast travel while overburdened or at least under the effects of a drug. There’s another dead knight in here as well, with more power armor. it seems power armor isn’t going to be such a rare thing anymore.
In the outlying trailer, a dead raider near an armor workbench and a cooking station suggests this was a raider base before the supermutants took over. Or maybe before the Brotherhood briefly took over, it’s unclear. Even though it’s only 11 am the sky is cloudy, blotting out the sun, and I am forced to use my headlamp as I look around. I walk up a stairway that’s destroyed halfway up, but it serves as a good lookout point because I spot a straggler and snipe him. It takes a few shots after that, because these guys are tough. There’s another with him that tries to hide but I manage to snipe him between some metal bars.
The sun’s finally coming out a little bit, though the sky is still mostly overcast. I make the circuit counterclockwise and move on to the next satellite, encountering a makeshift stairway that would in no other universe be stable. Beyond it, I find a real jackpot. This is, I believe, a power armor frame. Once some attachments are added onto it, this will make a extra suit of power armor that my companions might be able to use. I wonder if it would up Piper’s carry weight as well, or if all companions have a set amount they can carry regardless of item boosts.
I need to clear this place before messing with the armor anyway. I jump down from the top of the satellite because I can and it’s fun I never get over. I head up the center stairwell to find a nice U.S. Covert Operations Manual titled “Look Better in Black” which makes me permanently more difficult to detect when sneaking.
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Up the next satellite, in a little makeshift shack, I find the goal of this little rescue mission, Scribe Faris. “Goodness, he came all the way up here just to die,” Piper remarks. His holotape records his final moments, “two hours since the Paladin left” and hoping that he made it back. So I guess at least one of them could still be alive. He advises the person he’s talking to they should “get to the bunker up north, that’s all that matters.” This updates my map with Recon Bunker Theta at the northernmost edge of the map, and provides me an access code. I’ll certainly have to check that out after all of this.
The final tower has only a little bit of loot. As I’m on my way down, the sun comes out completely and it’s a beautiful afternoon. It’s definitely time to end this little excursion for now and head back to Sanctuary. I need to coordinate the Minuteman mission with Preston, then I can see about further investigating the Brotherhood of Steel.
First, I decide to give the armor a go. I take the parts from both of the BoS bodies, and manage to scrounge up a helmet, torso, and one of each arm in decent shape between them. Both seem to have had their legs taken out though. I slowly trudge back up the stairs of the second satellite tower, carrying 69 pounds over my carry weight. There’s a beautiful view of the sea I didn’t notice earlier when it was overcast and I was moving more quickly.
At the top, I load the power armor onto the frame, but it turns out I can load the broken legs yet. I wonder if Piper can still suit up. I pop a fusion core in. Moment of truth. I tell Piper to enter the armor and she does! With us both suited up, I decide to travel to the nearest power armor station and make some repairs. As far as I know, that means Malden Center. I’m a bit disappointed that Piper won’t power armor jump with me in celebration. I guess leaping to what would otherwise be certain death takes some getting used to.
I head north to another east/west crossroad to head back to Malden Center via a different route. Along the way I see some military transport vehicles probably caught in the blast. Wouldn’t you know it, there’s another power armor frame in here! It’s not as good as the one I’ve got Piper equipped with (a slightly older model) and it doesn’t have a right arm or any legs, but this is a power armor frame! What started out rare is becoming much more plentiful. I snag the fusion core and make note of the location so I can go back and get it later.
I take the next left headed directly towards Malden Center as the sun is beginning to set. A couple of steps along the road, I’m scoping out a nearby stingwing when the ground shakes as though there’s been an explosion nearby. No sign of the cause yet though. I kill the stingwings and am over my carry weight after looting them. This is the perfect opportunity to see if the power armor affects Piper’s mass carry weight. It turns out that it does! Piper says one of her lines about not being a successful reporter unless something’s trying to kill you. It’s amusing that her voice is muffled through the power armor in a manner similar to mine.
At the next crossroads, I find what made the earth shake. I find myself face to face, more or less, with a deathclaw! They’re no longer so far above my level that a skull icon shows, however, so I approach with more confidence, opening VATS to use my critical and empty my pistol into it. It is more than halfway to death when I run out of action points, so I start shooting it as it approaches. I might have finished off with little damage if I hadn’t backed into a rock or something, but between Piper and I we still take it down.
It’s dusk by the time we reach Medtek, and Piper automatically switches her headlamp on. I follow suit. Heading into town I spot a man running towards me. Hitting VATS, I see he’s a farmer being pursued by a pack of wild mongrels, I put them down, though since I have a pistol and am at range it takes a bit. The man keeps on running and is far down the road before I’ve finished them. Oh well, I wasn’t doing it for the thank you.
Turns out, I don’t have enough steel to repair even a single bit of armor. I’ll have to make it back to Sanctuary for that. Piper and I retire for the evening to what has become our home in Malden Center at the edge of the sinkhole. I exit my power armor, and decide to see how to get Piper to exit hers as well. I end up having to look it up online, because of course it isn’t exactly explained. Apparently I just need to talk to her and ask her to get out of the armor. The other bit of info, that companions don’t need a fusion core, is no longer true after the patch it seems.