As I move towards the more theory-oriented chapters of my dissertation, I’m going to be doing some further research. I’ll be keeping up with new game studies additions to the GSU library here and there as well. This is a good opportunity to add a reviews section to my site. When I do a quick read or when I lack the time for a thorough critique, I will write a quick mini-review such as this one.
Fernández-Vara, Clara. (2015). Introduction to Game Analysis. New York: Routledge.
Clara Fernández-Vara’s book is easily among the best approaches to teaching video game analysis that I have read. I regret not having it when I had the opportunity to teach my game studies course a couple of years ago. Salen and Zimmerman’s Rules of Play, which I used at the time, does comprehensive work describing the field of game studies and surrounding theory. Fernández-Vara offers a more compact account channeled organically into actually doing the critical work of game analysis. I could easily see an entire semester course centered around this text (and some occasional outside reading, of course) with numerous small assignments elegantly crafted to produce a substantial paper at the end.
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Instead of being organized around different theoretical concepts, this book follows the process of critical inquiry into a game and the theoretical concepts are approached as needed along the way. Any lack is made up for by plenty of recommended readings that may be helpful even to more experienced scholars. Granted, such a course would not give each student equal exposure to all aspects of game studies, but would make up for the lack of breadth with perhaps more valuable depth. Perhaps presentations at the end could function to give students a taste for a diversity of approaches. Just the idea of teaching a course around this text and seeing what depths of analysis the students could reach excites me, so I can’t recommend it more highly for prospective instructors.