Level 29
S-3 Armorer 2,
P-(+)11 Awareness, Locksmith 3, Rifleman 2
E-2
C-6 Lady Killer 1, Local Leader 2
I-9 Gun Nut 1, Hacker 3, Science 2
A-(+)7 Action Boy 2, Gunslinger 4
L-3
(Astoundingly Awesome 7 and 8, Barbarian 5, Covert Operations 2, Gift of Gab, Guns and Bullets, Junktown Vendor 2, Massachusetts Surgery, Tesla Science 2, Tumblers Today, Wasteland Survival 7 and 9)
I wake to a rainy morning, but it’s time to wrap up this exploration and get back on track (which still likely won’t happen). I store some unnecessary items so I’m not carrying quite so much first, leaving a lot of steel, aluminum, and oil supplies. The weather soon clears.
Setting out, it’s not long before I arrive at the East Boston Preparatory School, where I head around back where the buses are parked. Curiously, all the seats any other materials in the interior have been removed from the buses.
A passenger jet, or part of one, seems to have crashed into the middle of this wing of the school as well. I leave the ruined wing of the building and pass by the obvious main entrance with its string lights, looking for a back or side door somewhere. One has been boarded up, but there’s another one in the back that looks promising, albeit foreboding. I just don’t trust lit candles creepily siting on doorsteps.
I’m greeted by the sight of two dead settlers, and the sound of hush whispers. “I can’t keep doing this forever…” I hear a woman’s voice say before trailing off into something I can’t quite make out.
I approach a creepy drawing of two skulls lit up by a nearby lantern. Then hear, “Keep it down, I hear someone coming!” said fairly loud, “Hey! Get into position!” I keep moving and nothing happens. I’m not sure they know precisely where I am. “Gotta be an end to this someday, but for now… I gotta do what I gotta do,” I hear a man’s voice say. As I’ve been wandering around the ruined building without conflict thus far, it gives me time to think about these characters I’m hearing. They clearly don’t want to be doing whatever it is they are doing. Still, I don’t expect them to be peaceful, and they’ve already killed two innocent people. Desperate people do desperate things.
Around the corner in a bathroom a radroach drops from the ceiling, but I heard it skittering and was prepared. I beat it to death with the butt of my gun rather than risk these folks hearing the gunshot, but they briefly get suspicious anyway. There’s a legendary radroach in an office that clearly belonged to someone important, if the nice clothes and the tea set are any indication. I beat it to death as well, but it doesn’t have very good loot on it.
I finally come around the hall towards the main entrance, disappointed that I didn’t get the drop on any raiders lying in wait. It seems I’ll be forced to go up these stairs like any chumps that came through the front door would. All the other doors are chained from the other side. “I hear someone! Combat positions!” Well, here we go.
They aren’t very good at battle positions. I catch one standing out in the open, with his gun out, but he doesn’t see me. I blow his arm off and he dies, then plug another in the chest as he pops out. I disarm some tin cans hung up as noise alarms and creep around the corner to shoot another girl in the back, then pop back out to headshot another guy who is rushing forward and yelling threats. After awhile it is quiet, but I know there are more out there. This girl had a blood contract on her, swearing her life to the “Judge and his Jury” whatever that means. I knew they were culty.
I creep through a side room to a catwalk over an auditorium or something like it. There’s a woman here hidden behind a sandbag barricade who turns her gun up to me, but it’s too late and I take her down easily. The sandbags do nothing against attacks from above. Downstairs, I see a body slumped against an overturned table, one of many with chairs sat in front of them. It looks ritualistic, but I’ll have to find out more when I get down there.
I head back out into the main corridor, then across the hall. A woman comes at me with only a tire iron. I’m really feeling sorry for these people and how inept they are. But I can’t really allow this cult to continue operating so close to the new settlement under my protection. I finally get a firefight in the chemistry lab, and when all is said and done I think I’ve taken out five of them. But there are more out there. One shouts, “Only a fucking coward hides!” He could just follow the trail of his dead comrades if he wanted to find me.
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I use the nearby chem station to mix up some more meds and drugs, then go looking for them since they aren’t coming to me. I turn left and go down the hall to a lecture room, where I shoot a frag mine by the lectern, then another in the room beyond. Someone screams in pain when I shoot the second one. They probably shouldn’t stand so close to their own frag mines. There are holes in the floor in these room through which I could reach the inaccessible parts of the floor below, but I’m not ready to jump down just yet. There’s someone still up here somewhere.
I creep upstairs and catch one of the raiders in the middle of a change in guard patrol as she leaves the safety of her sandbag barricade. After stopping to look at a Halloween ad, I move on.
I surprise two raiders in the next room to my right, and they do put up a good fight. Fortunately, I level up as I kill them, which gives me my health back. There’s a terminal nearby that I’m hoping might give me some insight on the place. It’s some sort of log of recruit initiations, presumably to the cult. Apparently they captured people, put them in makeshift cages in this room, and tortured them in numerous heinous ways to get them to sign the blood contract, although they weren’t necessarily good people before being captured. Perhaps they were further brainwashed through the torture. Still, I don’t have many options here. I don’t like the idea of just walking away before I find who is responsible for all of this.
The terminal in the next room contains more grisly torture descriptions. I’m not sure why people were so resistant to signing this blood contract to begin with. It’s not like a contract really means anything in the wasteland. Perhaps they didn’t even offer the contract until the people were mentally broken. These folks are sick, and I’m kind of wanting to put them down.
I continue exploring and find someplace that’s set up almost like a throne room. The raider I kill in here is just a normal raider though, with his own blood contract. There is a space behind the throne though, that’s a bit hidden. It only contains a mattress and some ok loot.
With all the holes in the floor up here, they could have easily sniped me as I made my way through. It’s a good thing cultists aren’t necessarily bright. I find a lot of liquor bottles around, which might have addled their brains as well. Maybe that’s why they put upside down pumpkin heads on mannequins in the restroom…
The doorway to the only other room up here is rigged with a combat shotgun, but it only contains a safe with some so-so loot. No cult leaders. A door hidden in the darkness in the open hallway area leads outside, which is worth a try. The door goes nowhere interesting, but I do see I’ve been here all day. Time to head back inside and try dropping down into some of those holes in the floor.
I drop down to where I saw the bodies when I entered and unlock the chain door there before discovering a Book Return machine. I return my overdue books and receive tokens which can be used to buy… junk. Absolute junk. Baseballs, baseball gloves, toy rocketships, and other nonsense. I hope I find another Book Return machine that has better prizes. And I hope it takes the same tokens, or I’ll just have 30 useless overdue book tokens.
Past this room is a room stocked with ammo and a couple of targets, but not much else. There is a humorous glitch as Preston begins saying, “So every kid went to school?” Then I pick up some stuff and I assume the triggered dialogue shifts to “What a collection of junk.” I still don’t feel like I’ve seen the place, so I decide to head back up and find more holes to drop through.
It looks like a long fall from the catwalks in the auditorium, but I make the jump. However, there’s nothing of note left in the building, which is anticlimactic. I suppose I might have killed the people involved, but I can’t be sure. You’d think someone this villainous would be a named character. Seeing the evidence of all those monstrous deeds and being unable to say for sure whether I’ve given the culprits what they deserve bothers me a bit. It’s after midnight now, so I head up to the mattress behind the throne room to get some shut-eye.