Level 32 (2 perk points floating)
S-3 Armorer 2,
P-(+)11 Awareness, Locksmith 3, Rifleman 3
E-2
C-6 Lady Killer 1, Local Leader 2
I-9 Gun Nut 1, Hacker 3, Science 2
A-(+)7 Action Boy 2, Gunslinger 4
L-3
(Astoundingly Awesome 3, 7, and 8, Barbarian 5, Covert Operations 2, Gift of Gab, Guns and Bullets, Junktown Vendor 2, Massachusetts Surgery, Tesla Science 2, Tumblers Today 2, United We Stand, Wasteland Survival 7 and 9)
It’s another morning in Goodneighbor, a great stop-over point along the Freedom Trail. Hopefully I can get to the end of this today, but any Bethesda game will specialize in distraction to the point of making any “simple” mission a lengthy affair. I head down the road and quickly come to the Old Corner Bookstore. The place looks quite abandoned, nothing but dust and trash and the morning light filtering in through the windows, but looks can be deceiving. There is some surprisingly decent loot at the checkout counter, considering this place is right next to what until yesterday was a quite formidable raider stronghold. Also, a pre-war note about HalluciGen sits behind the counter, which I imagine would send me a quest marker to the place if I had not been already. It is interesting to see the recruitment poster here. Also of note is the East City Downs flyer. These little environmental nods to other areas and storylines are some of what Bethesda does best, giving the sense of an interconnected world.
Beyond some stimpaks upstairs, there is very little else of note here, so I move on, a bit disappointed at the lack of excitement. On the other hand, having some empty buildings without excitement does contribute something to the total experience of navigating a post-apocalyptic world. Suspense can’t be attained if excitement is a sure thing in every location, and these empty spaces also give the player time to reflect on the state of the game world.
I step out and see some feral ghouls ahead on the path, sniping them with ease and leveling up in the process. I open the perk tree and take a rank in Rifleman, bringing me up to 4 with pistols and rifles equal. I make good use of it soon as I come across a former raider camp that seems to have been assaulted by some supermutants across the way. It’s quite the firefight and I have to stim both myself and Preston once, but we get through it.
At the foot of the stairs there is an underground parking garage, which we know from all post-apocalyptic worlds is sure to be loads of fun! There’s a protectron on the first level, as well a some decent loot in the back of a truck. There are also some stairs guarded by a dead raider which lead to Haymarket Hall. Judging from the geography, I surmise this is all part of the outskirts of that raider stronghold I cleared out yesterday, though I don’t know what killed these particular folks. I hack the nearby terminal and enable the protectron.
Heading downstairs, I find the body of a settler with a note on it. This Billy and someone were up to something and stashed a .44 at the Chestnut Hillock Reservoir. I’ll keep it in mind, but I hope there’s more at the end of this than just a .44 because I already have one. Besides that, there’s a safe down here with some pretty good loot, and two elevators just tempting me to take them.
I activate the right one and take it up, where I’m greeted by a great view, but not much else. Still, I’ll have to remember to try this with power armor for more protected jumping around. I head back and try the other elevator, which leads me to a more navigable space. Up the stairs gets me to the highway, if I should so desire. Forward leads to the Commonwealth Bank. I have no desire for either right now. I have to babysit Preston every step to get him back in the elevator safely, but we make it out. Time to investigate Haymarket.
The crazed chattering of raiders alerts me to the fact that, unlike the exterior, Haymarket Mall is far from clear. I avoid the first door which leads to a stairway and sneak back through a utility tunnel. It leads to a security room with two protectrons. I hear raider voices every time I open a door. They sure are jumpy and alert (possibly on account of my having slaughtered most of their friends the night before, although that’s probably too much to expect from this game). Regardless, I’m about to give them another reason.
I hack the nearby security terminal and activate the turrets first, then sit back and listen to the frantic sounds of combat. A few explosions later it dies down, but I can still hear the raiders talking. Time for plan B. I activate the protectrons. Surprisingly, they take these out quickly. Perhaps I should have planned to coordinate my assault with them. No matter, I’ll take the fight to them.
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I go back and creep upstairs, hoping to come from a different direction than the protectrons, but soon a wandering guard spots me and I’m swarmed. I fall back to the stairwell as a Legendary raider corners me, but take him out before I die. A stim and a Nuka Cherry later and I’m back in action. Preston asks for more ammo, so I throw a couple of hundred .45 rounds his way and then continue past an elevator to explore.
The Legendary had a good sniper rifle, but not better than the one I have. Besides, I prefer fire to poison. The mall doesn’t have much to recommend it other than creepy mannequins. There’s an expert safe in the painting shop, but it contains only a bit of ammo. Downstairs I find the protectrons. They died valiantly in a blaze of glory. There are also sleeping bags for plenty of raiders, then a door out to the financial district—no doubt where I was yesterday.
I head back to the elevator I had previously avoided. I step out to the sounds of intense battle between what sounds like raiders and robots of some kind. Did I turn these on when I turned on the ones below? I wait for the raiders to die and then head back down to turn off the security defenses. Heading back up, however, I discover I didn’t manage to shut them off. It was a bloody massacre up here, and fortunately one of the dead raiders was a Legendary with a Mighty .44 pistol. Not too shabby. It certainly does more damage than my other pistols, although it is lacking in range.
I step out onto the roof, but there’s nothing much to see. Other than a glorious view of the USS Constitution’s new landing site. It feels good to think of my robot friends up there. As I step forward a bit more, however, I get a notification that I am on the Garden Terrace and I see a fountain ahead. Then a Deathclaw Matriarch! I die the first fight as it gets ahold of me, holds me up in the air dramatically, and claws me, but I almost had it. The second time I am prepared and take a psychojet. No problem!
I look around, wondering how a Deathclaw Matriarch got all the way up here and what it has been eating to sustain itself. There’s nothing much out here apart from a suitcase with some fusion cells and a couple of cars that crashed here when the highway above gave way. The Deathclaw seemed to have come up from nowhere. There’s a building on the other side with a nice steamer trunk full of ammo and an elevator in it. Down below, a precariously perched bus has a makeshift catwalk built out to it. I think I see a way down by the fire escape.
It looks even more precarious up close. And creepy as hell inside. I head up first, figuring that there won’t be much up there, but there is a protectron guardian still hanging out in the place alongside some military corpses. Beyond it, a precarious makeshift catwalk with no purpose whatsoever leads out to a vertigo-inspiring view of the city. At the head of the train is a trunk with a lot of ammo, and a Tactical Powerful .44 pistol even better than my other pistols. I drop my hot-plate so I can add it to my collection. It’s the bottom that doesn’t have much, other than a view of a flaming courtyard.
After pretty much having to push Preston back to the safe ground of the fire escape, I hear a raider. Time to test out the new pistol. He goes down with one shot. Judging from the bodies lying about, it would seem he’s the only surviving raider from this group I wiped out. Or he was, anyway. Having come full circle, I walk down to nearby Goodneighbor for a rest, and to sell my stuff.