Level 26 (1 Perk point floating)
S-3 Armorer 2,
P-(+)11 Awareness, Rifleman 2, Locksmith 3
E-2
C-6 Lady Killer 1, Local Leader 2
I-6 Gun Nut 1, Hacker 3, Science 2
A-(+)7 Action Boy 2, Gunslinger 3
L-3
(Astoundingly Awesome 7 and 8, Barbarian 5, Covert Operations 2, Gift of Gab, Junktown Vendor 2, Massachusetts Surgery, Tesla Science, Tumblers Today, Wasteland Survival 7 and 9)
It’s early morning and the sun is just breaching the horizon and spilling light into the room. I’m eager to get started, having put off this mission for far too long. Preston is outside in the living room as I walk down the hall. “Always good to see the sun come up one more time,” he remarks. Preston’s a good guy, and kind of poetic in his ideals at times, but also kind of a downer.
I offload some more stuff, then meet Preston outside. When I say I’m ready to do this, Preston says “Great, we’ll do some recon and then meet outside the castle. See you there!” Then he runs off and I don’t even get to give him the gun I’ve saved for him. Well, I thought I was going to have to go with Preston on this. I would still like a little change in companions for this mission, however. It’s been awhile since I’ve run with my dog, and it’d be nice to see if his new armor has an impact. However, I was really looking forward to rolling with two suits of power armor for this mission, so I reload to see if I can ask him to join me first, then initiate the mission. For some reason that is not possible though, so ultimately I reload the save and continue with Dogmeat.
I have a breakfast of stingwing filet to test out how long the ability bonuses from food last. My initial plan had been to only fast travel at the end of the day returning from a mission, but recently reading that power cores don’t deplete at all when fast traveling convinced me to fast travel as close as I can first. For me, that would be Mass Bay Medical Center, which I’m sure will delay me the rest of the day in exploring. I don’t really like teleporting right into the middle of an area surrounded by gunners though… so I reload and go to Goodneighbor instead.
I run into more supermutants at the same nearby building I killed a bunch of them in last time I was here. Constant hazards of the wasteland I guess. Soon thereafter, still trying to pick my way through the masses of clustered ruined buildings, I am attacked by a wild mongrel, a feral ghoul stalker, and a raider all at the same time. Before I can even finish looting, two more raiders appear. Most I kill with one or two shots, but there’s a raider veteran who shows as a skull icon for me. I pop some jet and some psychotats (one of my newer chemical concoctions that gives damage resist 15, damage +25%, and perception +3) and take him out in slow-motion with repeated laser blasts down to his last bit of health. As the slow-mo ends, my dog takes him down to the ground, and I approach to shoot him in the head execution style while he tries to get up. I’m not liking how crowded the ruins of the main city are.
I sneak into a nearby parking garage during a lull in combat after someone throws a grenade my way. It’s clear they don’t know quite where I am. As I head upstairs I hear a girl say she thinks I’m gone and “Now let’s go get something to eat, I’m starving!” To which I guy replies that they can eat when he’s sure they’re gone. They have a back and forth and he says “While we’re chatting someone could be sneaking up on us right now!” Probably.
While this would ordinarily be a somewhat humanizing conversation that might make me feel bad about killing the raiders, I’m still hunting them down. Looking back on it, I wonder why I don’t feel any remorse and I suppose I would venture that at this point I’m so annoyed by the constant attacks in this warzone with no time to breathe and explore that I’m ready to clear anything that could be hostile. I suppose that’s a bit how warzones work in real life.
As I come out at the top of the garage (after way too long a climb, there was a lot of wasted space in this garage) I spot them. One guy, anyway. I snipe him and then face some more. A couple of errant grenades, but nothing a stimpak won’t fix. I wait a bit then head out again to take out the girl, who is hiding behind a stairwell shouting threats and insults. The last guy runs at me but seems to lose his nerve. I hit him once with my laser rifle and Dogmeat is on his tail. To my surprise, he jumps off the building to his death.
I find a sniper’s perch and shoot ghouls in the cemetery I visited earlier. I wonder why the raiders didn’t snipe me from here when I was down there, which almost makes me feel bad. Dogmeat finds a crate I missed on my sweep. Again, he’s a solid companion.
I work my way back down and out of the garage, trying to find a more direct route to my goal. It’s getting dark so I turn my headlamp on… and immediately regret not scrapping materials so I could get the bright headlamp upgrade. I crawl across massive rubble debris in the dark, still trying to find a good route. The map is completely unhelpful in this regard, as it doesn’t reflect the current environment. It shows a road going straight through buildings, which I can only assume is a now-destroyed highway that used to be there. I know it would be quite difficult and glitchy, but it would be interesting if the map was updated as you passed through certain areas to reflect new knowledge.
I can hear shooting and the faint sounds of people dying somewhere nearby as I duck into yet another parking garage. My options were this or to go towards a lit area that was quite clearly a raider base. I choose this. Inside, a train that assumedly crashed down from what was once a track above spans all levels of the building. It is a nice touch, and also makes me look around for a way to get inside and check it out. There’s a cooking station and sleeping bag, long abandoned, nearby.
On the second level I find my way in, along with the realization that running in this power armor gives me an extra boost forward. I almost jump through and out the other side of the train. There’s a crate at the bottom, and at the top I figure out what that road is on my map. There’s a highway above me (at this part of the map anyway, not elsewhere) and a train tube ran below that.
Heading back to the garage, I find it was meant to serve the hospital. I love finding back entrances to places, but the completionist in me wants to finish exploring the parking deck first, so I head out the stairs to go up. The cityscape is so claustrophobic and multileveled. I am already wondering what’s in the blue door in the courtyard down below, or up the nearby fire escape I can almost jump halfway to. While I don’t like the city now, I imagine once I get my jetpack I will enjoy it quite a bit. Until then, I’ll find quick paths through or skirt around it rather than my circular sweeping explorations elsewhere.
Aside from an intriguing skyline, the roof of the building doesn’t hold much for me to do. I head back down via the ramp so as not to miss anything and find myself once again at the door. Time to enter Mass Bay Medical Center.
On entering, I hear a faint jingle of music and there are flickering lights from an electrical cord which makes the place a bit unnerving. Next to me is a destroyed turret. I keep my light off and proceed in the flickering glow. Dogmeat whines a bit. Around the corner I catch a faint glimpse at a level 24 assaultron. This isn’t going to be a cakewalk.
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I’m at the mezzanine level, soon looking down through an art-deco bannister at the main entrance (and at a protectron I would try to use if I thought it would attack other robots). There’s a frag mine hidden behind the railing at the top of the nearby stairs, but completely visible from my location. Just one of the many perks of entering through a back entrance. To stay stealthy, I disarm it instead of blowing it up. I’m going to sneak around this level first before heading downstairs to take advantage of the element of surprise.
Peering down a nearby elevator shaft, I see a turret set up next to an old medical gurney. Another thing I get the drop on, as it isn’t looking up until I start shooting. Thankfully, nothing else seems alerted at the moment.
Before moving through a set of double door, I head back to what appeared to be a reception area. Inside are two cages that definitely aren’t original to the floorplan. Between the cages, corpses, and blood on the wall, the place isn’t looking any nicer. One of the corpses has a Minutemen insignia painted next to him, and after unlocking the door I confirm it.
I step around to get behind the reception desk when the assaultron senses me and goes on high alert, whirring around the floor above and speaking in an exceedingly creepy cold and calculating voice “Anomaly detected… Reveal yourself!” It moves VERY fast, with the sensor on my HUD moving all over the place, but finally it decides I’m no longer there and I sneak around. The terminal is useless other than disengaging the lock on a safe (which I can do myself by picking it). At least the safe has decent loot.
Stepping out, I spot the assaultron in plain view and figure I won’t get another opportunity. I unload into it and it moves around to get down to me. My dog rushes forward and holds it up long enough for my action points to recharge and I come around to finish it off. Then I’m shot a few times in the back. Apparently a Gunner had been sleeping, partially obscured behind a nearby curtain in one of the ER rooms. I take him out. The place is on alert now, but they don’t know quite where I am. I should have figured it’d be Gunners. They often have advanced tech. I wonder if I’ll ever discover their origin story.
The radio I was hearing is nearby, along with another syringer rifle. I don’t really need two, but maybe I can sell it. I decide to sweep this floor before heading up the ramp where the assaultron came from. This place continues to be almost creepier than the cannibalistic supermutant’s hospital. Probably because of all the skeletons.
I decide to activate the nearby protectron. Even if it won’t work against robots, it should still kill the Gunners. Then I open up the next room… Holy hell this place is creepy. Here’s a mannequin lit up standing over a pile of burning corpses. Appropriately, there’s a flamer nearby (which I’ve been collecting fuel for but haven’t seen) so I suppose that’s worth the trauma.
The protectron is just standing in the corner not going anywhere, so I shut it down before moving on. I head upstairs next. Checking the time, I realize it’s after 4 am. This might be one of those long day and a half or more explorations if I’m not careful. I start moving through it quicker even though I know there are more in here. I soon find another set of stairs up, the way down being blocked. The Gunners seem to have barricaded every entrance but one to these upper floors, but the only thing up here is an elevator entrance and this creepy train station entrance. I opt for the elevator, although I really don’t like how my dog howled when I told him to get in and is still cowering outside the door…
I finally push him in and head up. Upstairs there is a grand lobby, and across on the second floor a suit of power armor. And a Gunner Commander outside but too close to it for comfort.
My options are drug up and try to kill him first, or use my stealth boy and try to sneak in between them. I figure even if I was invisible my suit would make a bit of noise, so best go the chem route. Scoping them out in VATS, I see the Commander is more resistant to laser weapons. By the time I switch to my incendiary sniper rifle he is moving towards the power armor. I pop some orange mentats for improved aim and some psychojet to slow time and improve my AP and damage. It works beautifully. My third shot (which I execute as a critical) kills the Commander right next to the armor, and with time still slowed I carefully aim at the other gunner the next floor up and shoot her in the head.
I drink a Nuka Cola from a nearby machine to celebrate. There are two power armor stations here, but only one with armor at it. The power armor is old, no better than my original unmodified armor, but in good condition. I may take a companion back here to transport it sometime. More importantly, there’s a full fusion core in it that I take right now.
There are some beds up here, but I’m surprised (and a bit disappointed to find the hospital keeps going, even to another level! This must be the biggest hospital I’ve ever seen, but I haven’t lived in any skyscraper cities. On the other side of the balcony there are just some cages, one with a Brotherhood scribe’s corpse in it. I guess the Gunners are enemies to everyone. Closer to the power armor, there’s an easy to miss safe with lots of loot in it on this level, near a desk with this rad picture of cats I might take for myself.
Near the operation room for an MRI I find Bonnie’s holotape. It’s a message about the military taking over the hospital after the bombs. It’s very touching and passionately voice acted (with quite real-sounding emotion and tears)- “Wayne, I’m leaving this message with Marcy in case you come looking for me, though I pray you don’t. The military took over the hospital and everything’s gone to hell in the city. Things here, they’re… it’s bad, Wayne. People are dying every day and most of the time all we can do is… watch and try to make them comfortable. One of the other nurses told me she heard a radio signal that… sounded like you and the boys. I don’t know if it’s true… if… you’re still out there, but we’ve got a way out, and I’m going to try to find you.” As I listen, I think back to the Wayne I was introduced to on Day 42 (and Day 43) through his terminal messages. I had assumed he was talking about his wife working in one of the closer hospitals, but surely this is the same family. The continuing story arc of these people likely long dead is perhaps the most emotional storyline in the game so far. I find myself really rooting for Wayne, hoping that someday I’ll find evidence that their family was able to reunite and survive all of this, even though I know I’ll never meet the character. That Bonnie survived and may have made it out as well renews that hope.
On the upper level accessible via a caved in floor, there’s another elevator, but I’m tired in the real world, and in the game world this seems like an excellent stopping place to call it a night. I step out of my power armor, remove the fusion core, and head to one of the nearby beds.