Fallout Day 36
Level 22 (2 Perk points floating) S-3 Armorer 1, P-(+)10 Rifleman 1, Locksmith 3 E-2 C-6 Lady Killer 1, Local Leader 2 I-6 Gun Nut 1, Hacker 3, Science 1… Read more »
Level 22 (2 Perk points floating) S-3 Armorer 1, P-(+)10 Rifleman 1, Locksmith 3 E-2 C-6 Lady Killer 1, Local Leader 2 I-6 Gun Nut 1, Hacker 3, Science 1… Read more »
Level 22 (2 Perk points floating) S-3 Armorer 1, P-(+)10 Rifleman 1, Locksmith 3 E-2 C-6 Lady Killer 1, Local Leader 2 I-6 Gun Nut 1, Hacker 3, Science 1… Read more »
Level 21 (2 Perk points floating) S-3 Armorer 1, P-(+)10 Rifleman 1, Locksmith 3 E-2 C-6 Lady Killer 1, Local Leader 2 I-6 Gun Nut 1, Hacker 2, Science 1… Read more »
Level 21 (2 Perk points floating) S-3 Armorer 1, P-(+)10 Rifleman 1, Locksmith 3 E-2 C-6 Lady Killer 1, Local Leader 2 I-6 Gun Nut 1, Hacker 2, Science 1… Read more »
Level 20 (1 Perk point floating) S-3 Armorer 1, P-(+)10 Rifleman 1, Locksmith 3 E-2 C-6 Lady Killer 1, Local Leader 2 I-6 Gun Nut 1, Hacker 2, Science 1… Read more »
Level 20 (1 Perk point floating) S-3 Armorer 1, P-(+)10 Rifleman 1, Locksmith 3 E-2 C-6 Lady Killer 1, Local Leader 2 I-6 Gun Nut 1, Hacker 2, Science 1… Read more »
Level 20 (1 Perk point floating) S-3 Armorer 1, P-(+)10 Rifleman 1, Locksmith 3 E-2 C-6 Lady Killer 1, Local Leader 2 I-6 Gun Nut 1, Hacker 2, Science 1… Read more »
Level 19 S-3 Armorer 1, P-(+)10 Rifleman 1, Locksmith 3 E-2 C-6 Lady Killer 1, Local Leader 2 I-6 Gun Nut 1, Hacker 2, Science 1 A-(+)6 Gunslinger 2, Action… Read more »
I wake well rested and decide to head to the nearby Gorski Cabin to search for a source of copper. If I can’t find one, I’ll head to the Drumlin… Read more »
It’s early morning when I pop the fusion core back into the power armor and prepare to head out with Piper towards Sunshine Tidings Co-op. As I have made a… Read more »
I wake up well rested and find the Vault Tech rep I sent here. As he has prior sales experience I give him a job working at one of the… Read more »
I had set out to build a chain of power armor stations to repair my armor at, so that I could head further on Minutemen missions and not have to… Read more »